Evolutionary approaches, genetic algorithms, and neural networks aren’t the only approaches to creating artificial intelligence. Today, we look at one of the early and rather successful approaches—expert systems.
Ep 107: Take heart, yee robots shivering in the cold
In the past, new methods of creating an artificial intelligence have garnered interest and enthusiasm. Then, when the over optimistic forecasts fail, nearly all funding and research grinds to a halt. It’s called an AI winter. Despite such setbacks, the general trend has been toward increasing ability and complexity within AI systems. Spring is coming, and maybe, it’s already here.
There won’t be posts after this one on this thing for a couple of weeks. I must navigate the dangerous, relative infested waters of the holidays.
I need to be able to show that the way we program our machine can be made to run any program, at least in principle. On the other hand, I’d very much like to switch gear, and get to talking about gear soon.
Here’s one more post on using subleq. I think that will do for now. …
In 1957, Frank Rosenblatt came up with the perceptron. The perceptron is a simple neural network that was able to recognize simple shapes. Unfortunately, Rosenblatt got a little over excited, and made over inflated statements about what his perceptron would be able to do. After the 1969 publication of Marvin Minsky and Seymour Papert’s book, “Perceptron,” which debunked many of Rosenblatt’s claims and pointed out some of the inherent limitations of the perceptron algorithm, interest and funding for neural networks dropped drastically.
Here are a couple of articles about the perceptron and the early history of neural network design.
If you look at only one neuron—one brain cell—how it behaves is actually fairly simple. Today, we cover the relatively simple basics of how neurons work.
In the early 1990/s, a biologist named Thomas Ray created a computer program that acted like a computer infected with many little programs. He called it Tierra, Spanish for “Earth.” The little programs could, and did, mutate, self-replicate, and evolve in strange and wonderful ways.
In 1984, the game Core Wars was written and introduced to the public. Contestants write programs in a special language called redcode, and attempt to halt or overwrite the other programs in order to be the last game standing.
In the summer of 1961, a game was created. It was a programming game. Players would write programs that would compete against one another to try and copy themselves as often as possible, and attempt to deactivate the other programs.
Here are a couple of links with more information on the game.